Product: Fanart - Devil May Cry 2
Media: Photoshop CS2 & Painter X

Personal project piece of fanart from the Videogame Devil May Cry 2. Practise in lighting and skin painting. original piece was inspired by the Japanese artist Icula of Uranic High, a personal favorite artist of mine who uses a mix of Fresco and Digital work; a very dark macbre style she puts towards the videogame series in her artwork which suits really well in my opinion.
"To think that he could fall for such an obvisous trap was an understatement.
The Key of Solomon was something he learnt when he first started his demonic business; it was like flypaper:
“You get a demon in - they’re trapped. Powerless. It’s like a Satanic roach motel."
He could turn a trunk into a safe, a box into a coffin and a fridge into a prison with a few simple scribbles. Easy.
This time was different.
Sure, maybe he'd seen ones in blood, humans do that all the time; but blood of his own? Kin? No.
If it was to snag, he would trash and break the seal in no time, but....this time he allowed the punishment of stabbing, beating, burning, slashing and abuse. As his back colided with the seal and burned so strong the leather bubbled against his blistering skin he could feel his blood being gripped by the hundred year olds words and ripped out of his skin.
The glass shards flickered across his eyes briefy when his knees gave in and fell. More glass thrusted into him and against the wall, the sounds he thought were lost became familar and with dry lips he managed to crack a smile.
Their relationship was never pleasant, he wouldn't want it any other way.
Pain was his affection.
And it had been too long."
Whole image was based on Solomon's Key; a demonic stype spell of keeping hold of demons until seen fit. Since the main character,, Dante Sparda is a half-devil himself, I found it ironic that he got caught in one of these traps.
Media: Photoshop CS2 & Painter X

Personal project piece of fanart from the Videogame Devil May Cry 2. Practise in lighting and skin painting. original piece was inspired by the Japanese artist Icula of Uranic High, a personal favorite artist of mine who uses a mix of Fresco and Digital work; a very dark macbre style she puts towards the videogame series in her artwork which suits really well in my opinion.
"To think that he could fall for such an obvisous trap was an understatement.
The Key of Solomon was something he learnt when he first started his demonic business; it was like flypaper:
“You get a demon in - they’re trapped. Powerless. It’s like a Satanic roach motel."
He could turn a trunk into a safe, a box into a coffin and a fridge into a prison with a few simple scribbles. Easy.
This time was different.
Sure, maybe he'd seen ones in blood, humans do that all the time; but blood of his own? Kin? No.
If it was to snag, he would trash and break the seal in no time, but....this time he allowed the punishment of stabbing, beating, burning, slashing and abuse. As his back colided with the seal and burned so strong the leather bubbled against his blistering skin he could feel his blood being gripped by the hundred year olds words and ripped out of his skin.
The glass shards flickered across his eyes briefy when his knees gave in and fell. More glass thrusted into him and against the wall, the sounds he thought were lost became familar and with dry lips he managed to crack a smile.
Their relationship was never pleasant, he wouldn't want it any other way.
Pain was his affection.
And it had been too long."
Whole image was based on Solomon's Key; a demonic stype spell of keeping hold of demons until seen fit. Since the main character,, Dante Sparda is a half-devil himself, I found it ironic that he got caught in one of these traps.





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